Toggleable Pumps in Atomcraft
On/off control over material flow — one of the most-requested factory building features

Toggleable Pumps in Atomcraft
Toggleable Pumps arrived in the August 8, 2026 update as one of the most-requested features from the factory-building community. Before this update, standard pumps moved materials continuously — you could not stop flow without draining the entire pipeline. Toggleable Pumps solve this by giving you on/off control over material movement, enabling cyclical automation patterns that previously required complex workarounds.
What makes Toggleable Pumps different
A standard pump moves material continuously whenever a valid path exists. A Toggleable Pump only moves material when externally switched on — via a Button, Switch, Timer, or Sensor signal. This means you can:
- Pause flow during maintenance without depressurizing pipes
- Cycle between chambers on a timer — filling and draining in sequence
- Respond to sensors — pump water only when a storage tank is empty
- Create batch processes — move exactly N units, then stop for the next stage
How to use Toggleable Pumps
- Place a Toggleable Pump just like a normal pump in your pipeline.
- Wire the Toggleable Pump to a signal source: Button, Switch, Timer, or Sensor.
- Signal HIGH — pump is active and moves material.
- Signal LOW — pump stops, material flow pauses.
The pump state is binary and immediate — no warm-up delay.
Watch: Toggleable Pumps overview
Common Toggleable Pump patterns
Timed fill-and-drain cycle
The most common use: a Timer pulses the Toggleable Pump on/off in cycles.
- Timer sends a 5-second HIGH signal to the Toggleable Pump.
- Material flows from Chamber A into Chamber B for 5 seconds.
- Timer goes LOW; pump stops.
- A second Timer triggers a different pump to drain Chamber B.
- Cycle repeats — useful for reactions that need precise mixing ratios.
Sensor-triggered auto-fill
Keep a storage tank topped up without constant manual attention:
- Place a Level Sensor or Material Sensor on the receiving chamber.
- Wire the sensor to the Toggleable Pump controlling flow from the source.
- When the chamber drops below threshold, the sensor signals HIGH — pump activates.
- When the chamber fills, the sensor goes LOW — pump stops.
Emergency halt circuit
Combine with a master Button for panic stops:
- Wire a Button to the signal input of all Toggleable Pumps in a critical pipeline.
- Press the Button — all pumps stop simultaneously.
- Use a Reset Button or automatic timer to resume flow after inspection.
Toggleable Pumps vs. Standard Pumps
| Property | Toggleable Pump | Standard Pump |
|---|---|---|
| Flow control | On/off via signal | Always on (when path valid) |
| Use case | Cyclical batch processes | Continuous flow lines |
| Wiring | Requires signal input | No signal needed |
| Power efficiency | Stops when idle | Runs continuously |
Use Toggleable Pumps wherever you need batch logic; use Standard Pumps for always-on supply lines like water feeds or cooling loops.
Build tips
- Place Toggleable Pumps at choke points in your pipeline — where you want precise control over which chamber receives material.
- Label pump signal lines clearly with color-coded wiring so you know which pump each timer controls.
- For multi-stage reactions, chain Toggleable Pumps in sequence with offset timers to prevent backflow.
- The pump does not have memory — if the signal drops mid-flow, flow stops immediately even if material is partially moved.
August 8, 2026 update — full context
The same update that added Toggleable Pumps also brought:
- Bubblers — a new pixel that swaps cells above and below when gas is underneath; useful for bubbling gases through liquids and solids
- Ctrl modifier for Blueprint building — hold Ctrl to build as much as possible from current materials
- Ceramic hardness reduced to 4 — Iron Drill can now mine Ceramic walls (previously trapped players in their own bases)
- Brass and Barite weights fixed — proper physical simulation
- Crowbar improvement — breaks any built pixel regardless of hardness; Ancient Corundum Walls in the Labs biome are exempt to preserve progression
- Heat conductance algorithm improved — faster simulation (behavior unchanged, just performance)
See Patch Notes for the full August 8 changelog.
Deep links
- How to Automate Machines — broader automation patterns
- Wiring and Logic — signal circuits and timer setups
- Safe Reactions — batch processing with controlled material flow
- Heat System — combining Toggleable Pumps with thermal management
Toggleable Pumps transform Atomcraft factories from open faucets into programmable chemistry rigs. Build your first timed cycle today.
Frequently Asked Questions
Quick answers tied to this page.
How do Toggleable Pumps work in Atomcraft?
Toggleable Pumps move material only when externally switched on via a Button, Switch, Timer, or Sensor signal. When the signal is HIGH the pump is active; when LOW it stops immediately.
What is the difference between Toggleable Pumps and standard pumps?
Standard pumps move material continuously whenever a valid path exists. Toggleable Pumps only move material when receiving an external signal, enabling batch processes and flow pausing.
What can you connect Toggleable Pumps to?
Buttons, Switches, Timers, and Sensors — any signal source. Common patterns include timed fill-and-drain cycles and sensor-triggered auto-fill for storage tanks.
What happened to heat conductance in the August 8 update?
The heat conductance algorithm was improved for performance, but a subsequent fix (August 9) rolled back part of the change pending material rebalance. Full heat system update is planned for a future patch.
What are Bubblers in Atomcraft?
Bubblers are a pixel added in the same August 8 update that swaps cells above and below when gas is underneath. They are used to bubble gases through liquids and solids for various reactions.